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The Code Behind Paint Wars: Merging Functional and OOP
This post is the fourth in a series of posts about the code behind PaintWars . In this series, I will be talking about how the design and implementation of the game differed in C# and F#. Along the way...
The Code Behind Paint Wars: Functional Design
This post is the third in a series of posts about the code behind PaintWars . In this series, I will be talking about how the design and implementation of the game differed in C# and F#. Along the way...
The Code Behind Paint Wars: Object Oriented Design
This post is the second in a series of posts about the code behind PaintWars . In this series, I will be talking about how the design and implementation of the game differed in C# and F#. Along the way...
Paint Wars on Display at CodeMash
At the SRT Solutions booth at CodeMash this year, we will be showcasing Paint Wars, which is a Wii remote controlled game built on the XNA Framework. The game was originally developed in C# during the...
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The Code Behind Paint Wars: Merging Functional and OOP
The Code Behind Paint Wars: Functional Design
The Code Behind Paint Wars: Object Oriented Design
Paint Wars on Display at CodeMash
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